Town Light character assets use CC0 MakeHuman body/head topology, eye meshes and eye textures, skin materials, fitted hair/brow meshes and facial deformation targets. Town Light character identities, clothing and gameplay pose controls are retained. Skin materials: callharvey3d — midtoned female skin Mindfront — Aksel skin, normal and specular source maps OnlyTheGhosts — young and old Eurasian female skin materials Facial targets: Mika Suominen — ARKit-style facial units. Twelve targets are exported for bounded browser rendering; all 52 original targets remain in editable sources. MakeHuman system eye, hair and eyebrow assets: Data Collection AB, Joel Palmius and Jonas Hauquier. Source collections and CC0 records: https://static.makehumancommunity.org/assets/assetpacks.html https://static.makehumancommunity.org/assets/assetpacks/faceunits01.html https://static.makehumancommunity.org/assets/assetpacks/makehuman_system_assets.html https://github.com/makehumancommunity/makehuman/tree/master/makehuman/data/eyes https://creativecommons.org/publicdomain/zero/1.0/ The full CC0 text is bundled at /licenses/makehuman-ASSETS.txt. Town Light modifications: restored native skin coordinates, compressed WebP maps, complexion-preserving skin shading, individualized face sculpting, native eye/eyelid fitting, grayscale hair tinting and alpha masks, corrected body/garment weights, and independent blinking/expression animation.